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Click the Buy Now Button to purchase a WILD Cribbage game... $7.00. NO Extra Shipping Charges

The ancient and traditional card game known as Cribbage has evolved with the new Millennium. In fact it has gone Wild!

  Only your well developed sense of humor can get you through the crazy-unpredictable-twists of fate created by the turn of a WILD card.

Only your courage and intrepid sense of extreme adventure can see you through the end of a WILD Crib game! Only exhaustion can cause you to stop playing WILD!  This is it! The sequel that's beyond the prequel... it's WILD Crib time!

Welcome to the WILD Cribbage website. We'd like to thank our customers for all the feedback we've received (in bold italics), and thank you  for promoting the game... it seems that you, our customers are our best sales people. Keep playing and keep sending us your wild and crazy feedback.

Why play this WILD Cribbage game?

Fans of the game say that it's a "Very fun game! A must for cribbage fans!" and that it's a "Real fun game - We couldn't stop playing and laughing". Wild turns every single game of cribbage into a crazy and unpredictable event! To read more feedback check out our Ebay page.

We've even had people write and tell us that since they've started playing WILD cribbage, they haven't been able to play cribbage without it.

Is it easy to play? Absolutely.

You play cribbage as usual, and every time you count a multiple of 5, you pick up a WILD card and follow the instructions. Wild cribbage gets even more adventurous when cards "interact" with each other. You can't begin to imagine the amount of excitement the WILD Cribbage cards create.

Click the Buy Now Button to purchase a WILD Cribbage game... $7.00. NO Extra Shipping Charges

Here are the extended rules of the WILD Cribbage game.

  1. When do I draw a WILD card? 
       There are two ways to play.
    a) You can draw a card when your peg lands on a multiple of five.
    b) You can draw a card every time you count any multiple of five during play. (If player one puts down a 7 and you play a 3 the count is 10, you draw a card.)
  2. What is the Stink Hole?
       The stink is usually hole #120 on the crib board, but not when your playing WILD. If you draw a Stink Hole card, you are stuck where you are. Do not move your peg to hole #120. The Stink Hole is where you are.

    How do I get out of the Stink Hole?
       The only way to get out of the Stink Hole is with one single point. (a go, Jack Matches or a WILD card that tells you have a go or your out of the Stink Hole.) This means that you cannot count any points until you get out. So if you get a count of 15 or 31 for 2, you can't count those points and you can't count your crib hand either.

    The flexibility of WILD's Stink Hole rule!
    If you're playing with 4 people there are two ways of playing the Stink Hole rule. 
    a) The player who gets stuck in the Stink Hole must obey the Stink Hole rule, but his/her partner is not stuck and can count his/her points.
    b) No matter which player gets stuck in the Stink Hole, both players (partners) must obey the Stink Hole rule.
  3. What is a WILD Crib?
      
    We think you can guess... when you're told you get a WILD crib... take four cards from the bottom of the deck and voila you have a Wild crib. The WILD crib is counted before the dealer counts the natural crib.
  4. A very important reminder!
      
    Please note that some of the rules are slack, as you play you'll see what we mean. As the owner of the pack, your decision on a rule is final. Once a rule has been made, it should be law. New pack, new rules!
  5. What are some of the new laws you can apply?
      
    Well, let's say you're in the Stink Hole and a WILD card tells you to move 2 points, do you obey the WILD card or do you stay stuck you make the rule for your WILD deck, but remember once a rule is made it should stay! Does your deck allow for the count of a "WILD crib" while in the Stink Hole? There are so many ways this game will twist and turn...  When WILD card is played on top of WILD card be careful... can you handle it? Go ahead, make it your game!

    If someone wants to make it their game they'll have to get their own! This one is yours.

Click the Buy Now Button to purchase a WILD Cribbage game... $7.00. NO Extra Shipping Charges

How to play cribbage

Introduction to cribbage:

Cribbage is usually played with six cards, although variations are common.

Cribbage can be played by  two, three or four players.

Two players

Two players use a standard 52 card pack. Aces count as 1, K, Q, J count as 10.

Object of the game

To be the first to score 121 points or over the points are accumulated over several deals / plays. Points are scored in three ways either during the play, during the count or the crib (cards discarded before the play, which form the crib).

Keeping score with the Board and Pegs

Players keep score using a crib board and pegs. Place your pegs at the beginning or end of the board, players peg their scores as the game goes on by using two pegs. The lead peg shows the player's current score, and the rear peg shows the previous score.

When a player scores, the back or rear peg is moved in front of the lead peg, every hole representing one point.  Players peg up on the outside of the board and back on the inside. The winner is the first to peg 121 points.

The Deal

The first deal is determined by cutting the cards. The player cutting the lowest card gets to deal and has the first crib. The deal then alternates from hand to hand until the game is over.

The dealer deals out six cards face down to each player. The rest of the deck is placed face down beside the crib board.

Setting up the crib or discarding

Each player selects two cards, keeping the four best card in his or her hand and place the two cards face down to form the crib. A total of four cards form the crib and these four cards are set aside until the end of the hand. The crib points  will count for the dealer. 

Note: The dealer may find it better to place "good" cards in the his crib, if the cards can't be used to his best advantage in playing hand.

How to start the game

Non-dealer cuts the stack of un dealt cards. The dealer flips the  top card and places it face up on top of deck. This card is called the cut. It's only used at the end of play during the count by all players. If a jack is cut,  the dealer get 2 points / pegs 2 holes.

Note: Two points for the Jack is referred to as "Two for his heels." 

See more cribbage lingo below.

Laying down those cards and counting points

First player clockwise to dealer lays down the first card, players take turns playing one card at a time. You play your own cards to form a face-up pile in front of yourself, keeping them separate from the other player's cards. In this stage of the game the total value of the cards played by both players is counted, starting from zero and adding the value of each card as it is played. The goal is to create runs, pairs, three and four of a kind, fifteens and thirty one counts. This total must not exceed 31. When no more cards can be played without going over 31, the count is restarted from zero. The value the cards are:

Ace = 1
2 to 10 = face value
Jack, Queen, King = 10

Each player announces the running the running total. IE: Player lays down a Queen and says "10", the next player plays a 5 and says "15 for 2 points" (a fifteen count, gives the player who counts it 2 points and thus he moves his peg 2 holes) the next player lays down a 5 and says "20 for 2 points" (a pair , gives the player who counts it 2 points and thus he moves his peg 2 holes), and so on. If a card is played which brings the total exactly to 31 he says "31 for 2" (a  thirty one count, gives the player who counts it 2 points and thus he moves his peg 2 holes). If the count stops because one can't play without exceeding 31, he does not play a card but says "Go", leaving the other player continue if possible. If the total is 30 or less and neither player can lay a card without going over 31, then the last player to lay a card gets one point for the "Go" or one point for the "Last Card".

Flip the cards that have been played over and start again at zero. It often happens that  one player runs out of cards, while the other player still has a couple. In that case the player keeps playing the cards and counting.

 

Here's an Example of a round of cribbage:

Remember you're trying to "peg" or "score" during play this is accomplished by:

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counting 15 for two points

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counting 31 for two points

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playing a pair for 2 points 

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playing 3 of a kind for 6 points 

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playing 4 of a kind for 12 points 

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playing a run of 3 for 3 points IE: 2-3-4 or 4-2-3 

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playing a run of 4 for 4 points IE 1-2-3-4 or 4-2-1-3-, five for five etc...

 
Bill the dealer has King-Queen-Jack (hearts)-Jack (spades),   3-2, Bill discards 3-2 in the crib
Judy has 9-8(diamonds) -8 (clubs)-7-     6-5, Judy discards 6-5 into Bill's crib

Judy cuts the cards and Bill turns over an ace.

The First round:

Bill plays King - "10"

Judy plays 9 - "19"

Bill plays Queen - "29"

Judy  says "go"

Bill scores one point for playing last card

       
The  Second round

Judy plays  8 - "8"

Bill  plays Jack - "18

Judy plays 8 - "26"

Bill says "go"

Judy scores one point

Bill plays a Jack - "10"

Judy plays a 7 - "17"

Judy scores one point for last card

PLEASE NOTE: You can't count both "one for last" and "31 for 2". If you make 31 you just take 2 points.

THE SHOW OR COUNTING AT THE END

For the example above with Bill and Judy the counting the final hand would go as follows.

The ACE is cut.

Judy not having the crib would count first.

Judy would count a total of 12 points.
Judy has 2 fifteens, 2 runs and a pair

8(d)+7 is fifteen for 2 points
8(c)+7 is fifteen for 2 points
9-8(d)-7 =3points
9-8(c)-7 =3points
8(c)-8(d)=2 points

Bill would count a total of 8 points. 
Bill has two runs and a pair 
K-Q-J (h) =3 
K-Q-J (s) =3
J (h)- J (s) =2

Bill's crib would have a total of 5 points.3265a

Bill has 1 fifteen and one run.
6-Ace (the cut)-3 is fifteen for 2 points
Ace-2-3 =3

The following is a list of points you can count a the end of play. Pick up those cards and count.

15 Any combination of cards adding up to 15 scores 2 points each.  

Pair  A pair of cards scores 2 points. Three of a kind scores 6 and four of a kind scores 12 points.

  Run

Three cards of consecutive rank doesn't what suit scores 3 points,  Four scores four etc.

Flush If all four cards of the hand are the same suit,  player scores 4 points. If the cut card is the same suit as well, the flush is worth 5 points. There is no score for having 3 hand cards and the start all the same suit. 

Please Note also that there is no score for flush during the play.

 One For His Nob If the hand contains the jack of the same suit as the start card, you score one point.

 Note that when scoring a hand, the same card may be counted and scored as part of several different combinations. For example if your hand is 7 8 8 K and the start card is a 9 you score Fifteen 2, fifteen 4, and a pair is 6, and a run is 9 and a run is 12 - 12 holes to peg, with each of your 8s forming part of a fifteen, a pair and a run.

After non-dealer's hand has been shown and the score pegged, dealer's hand is shown, scored and pegged in the same way. Finally the dealer exposes the four cards of the crib and scores them with the start card. The scoring is the same as for the players' hands except that a flush in the crib only scores if all four crib cards and the start card are of the same suit. If that happens the flush scores 5.

Cut throat Cribbage (this is optional and should be agreed on before the start of a game)

If a player, when scoring his hand or the crib, misses some points and only after the player has counted and scored his total points another player can steal the missed points and score them for himself.

Winning the game is easy all you have to do is score 121 points or more.

Click the Buy Now Button to purchase a WILD Cribbage game... $7.00. NO Extra Shipping Charges
 

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Rights to artwork: All intellectual property rights, electronic rights, reproduction rights and including, but not limited to, all rights in sketches with respect to artwork produced are property of  TDFA  (Tauxva's Dream Factory Artists Patrick and Sharla Clermont). Poogle artwork created by Sharla, copyrights are owned by Chris Ackerman author of Poogle the adventurer. If you wish to purchase the rights please contact us. No artwork may be reproduce in any way shape or form without written permission from TDF Artists. All custom artwork created with no exception may not be reproduce without written permission. If you wish to commission TDF Artists for the purpose of reproducing work for a book, calendar, or any other form of mass reproduction for re-sell purpose contact us. Diary of a woman is copyright of Leeann Friesen. Wild Crib is not responsible for services offered by companies who use this website for purposes of promoting their services, all companies on this site are run by different owners and are each responsible for their own products and services.

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Last modified: January 06, 2010