|
The ancient and traditional card game known as Cribbage has evolved with the new Millennium. In fact it has gone Wild!
Only your well developed sense of humor can get you through the
crazy-unpredictable-twists of fate created by the turn of a WILD card. Welcome to the WILD Cribbage website. We'd like to thank our customers for all the feedback we've received (in bold italics), and thank you for promoting the game... it seems that you, our customers are our best sales people. Keep playing and keep sending us your wild and crazy feedback.
Fans of the game say that it's a "Very fun game! A must for cribbage fans!" and that it's a "Real fun game - We couldn't stop playing and laughing". Wild turns every single game of cribbage into a crazy and unpredictable event! To read more feedback check out our Ebay page.We've even had people write and tell us that since they've started playing WILD cribbage, they haven't been able to play cribbage without it. Is it easy to play? Absolutely. You play cribbage as usual, and every time you count a multiple of 5, you pick up a WILD card and follow the instructions. Wild cribbage gets even more adventurous when cards "interact" with each other. You can't begin to imagine the amount of excitement the WILD Cribbage cards create.
Here are the extended rules of the WILD Cribbage game.
How to play cribbageIntroduction to cribbage:Cribbage is usually played with six cards, although variations are common. Cribbage can be played by two, three or four players. Two playersTwo players use a standard 52 card pack. Aces count as 1, K, Q, J count as 10. Object of the gameTo be the first to score 121 points or over the points are accumulated over several deals / plays. Points are scored in three ways either during the play, during the count or the crib (cards discarded before the play, which form the crib). Keeping score with the Board and PegsPlayers keep score using a crib board and pegs. Place your pegs at the beginning or end of the board, players peg their scores as the game goes on by using two pegs. The lead peg shows the player's current score, and the rear peg shows the previous score. When a player scores, the back or rear peg is moved in front of the lead peg, every hole representing one point. Players peg up on the outside of the board and back on the inside. The winner is the first to peg 121 points. The DealThe first deal is determined by cutting the cards. The player cutting the lowest card gets to deal and has the first crib. The deal then alternates from hand to hand until the game is over. The dealer deals out six cards face down to each player. The rest of the deck is placed face down beside the crib board. Setting up the crib or discardingEach player selects two cards, keeping the four best card in his or her hand and place the two cards face down to form the crib. A total of four cards form the crib and these four cards are set aside until the end of the hand. The crib points will count for the dealer. Note: The dealer may find it better to place "good" cards in the his crib, if the cards can't be used to his best advantage in playing hand. How to start the gameNon-dealer cuts the stack of un dealt cards. The dealer flips the top card and places it face up on top of deck. This card is called the cut. It's only used at the end of play during the count by all players. If a jack is cut, the dealer get 2 points / pegs 2 holes. Note: Two points for the Jack is referred to as "Two for his heels." See more cribbage lingo below. Laying down those cards and counting pointsFirst player clockwise to dealer lays down the first card, players take turns playing one card at a time. You play your own cards to form a face-up pile in front of yourself, keeping them separate from the other player's cards. In this stage of the game the total value of the cards played by both players is counted, starting from zero and adding the value of each card as it is played. The goal is to create runs, pairs, three and four of a kind, fifteens and thirty one counts. This total must not exceed 31. When no more cards can be played without going over 31, the count is restarted from zero. The value the cards are: Ace = 1 Each player announces the running the running total. IE: Player lays down a Queen and says "10", the next player plays a 5 and says "15 for 2 points" (a fifteen count, gives the player who counts it 2 points and thus he moves his peg 2 holes) the next player lays down a 5 and says "20 for 2 points" (a pair , gives the player who counts it 2 points and thus he moves his peg 2 holes), and so on. If a card is played which brings the total exactly to 31 he says "31 for 2" (a thirty one count, gives the player who counts it 2 points and thus he moves his peg 2 holes). If the count stops because one can't play without exceeding 31, he does not play a card but says "Go", leaving the other player continue if possible. If the total is 30 or less and neither player can lay a card without going over 31, then the last player to lay a card gets one point for the "Go" or one point for the "Last Card". Flip the cards that have been played over and start again at zero. It often happens that one player runs out of cards, while the other player still has a couple. In that case the player keeps playing the cards and counting.
Remember you're trying to "peg" or "score" during play this is accomplished by:
PLEASE NOTE: You can't count both "one for last" and "31 for 2". If you make 31 you just take 2 points. THE SHOW OR COUNTING AT THE ENDFor the example above with Bill and Judy the counting the final hand would go as follows. The ACE is cut. Judy not having the crib would count first. Judy would count a total of 12 points. 8(d)+7 is fifteen for 2 points Bill would count a total of 8 points. Bill's crib would have a total of 5 points.3265a Bill has 1 fifteen and one run. The following is a list of points you can count a the end of play. Pick up those cards and count.15 Any combination of cards adding up to
15 scores 2 points each. Pair A pair of cards scores 2
points. Three of a kind scores 6 and four of a kind scores 12 points. Run Flush If all four cards of the hand
are the same suit, player scores 4 points. If the cut card is the same
suit as well, the flush is worth 5 points. There is no score for having 3 hand
cards and the start all the same suit. Please Note also that there is no score for flush
during the play. One For His Nob If the hand contains the jack of the same suit as the start card, you score one point. Note that when scoring a hand, the same card may be
counted and scored as part of several different combinations. For example if
your hand is 7 8 8 K and the start card is a 9 you score Fifteen 2, fifteen
4, and a pair is 6, and a run is 9 and a run is 12 - 12 holes to peg, with
each of your 8s forming part of a fifteen, a pair and a run. After non-dealer's hand has been shown and the score pegged, dealer's hand is
shown, scored and pegged in the same way. Finally the dealer exposes the four
cards of the crib and scores them with the start card. The scoring is the same
as for the players' hands except that a flush in the crib only scores if all
four crib cards and the start card are of the same suit. If that happens the
flush scores 5. Cut throat Cribbage (this is optional and should be agreed on before
the start of a game) If a player, when scoring his hand or the crib, misses some points and only
after the player has counted and scored his total points another player can
steal the missed points and score them for himself. Winning the game is easy all you have to do is score 121 points or more. |
|
Contact us: info@wildcrib.comRights to artwork: All intellectual property rights, electronic rights, reproduction rights and including, but not limited to, all rights in sketches with respect to artwork produced are property of TDFA (Tauxva's Dream Factory Artists Patrick and Sharla Clermont). Poogle artwork created by Sharla, copyrights are owned by Chris Ackerman author of Poogle the adventurer. If you wish to purchase the rights please contact us. No artwork may be reproduce in any way shape or form without written permission from TDF Artists. All custom artwork created with no exception may not be reproduce without written permission. If you wish to commission TDF Artists for the purpose of reproducing work for a book, calendar, or any other form of mass reproduction for re-sell purpose contact us. Diary of a woman is copyright of Leeann Friesen. Wild Crib is not responsible for services offered by companies who use this website for purposes of promoting their services, all companies on this site are run by different owners and are each responsible for their own products and services. Send mail to
with questions or comments about this web site.
|